Constable Tovol Hesse

In this post I will use the character generation rules in Burning Empires to generate Constable Tovol Hesse, head of internal security at the underground mining town Valusium on the planet Kortaq. He is a figure of note, so hence an important lynchpin to the whole campaign.



Beliefs:

  1. We need order to survive. I will not allow rogue elements in Valusium to undermine the town's ability to function.
  2. The Telfenek Corporation may own this mine, but the laws here are mine to enforce, and I will not let them get in the way of performing my job.
  3. The people here are poor and badly served by their overlords - I will do what I can to make their lives more comfortable without undermining the rule of law.
Lifepaths:


  1. Born To Rule (8 years) - Nobility
  2. Coeptir (5 years) -Nobility
  3. Lieutenant (4 years) - Anvil
  4. X-O (3 years) - Anvil
  5. Anvil Captain (7 years) - Anvil
  6. Lord-Pilot Anvil (5 years) - Stewardship & Court
  7. Constable (5 years) - Stewardship & Court
Total age: 45 years (inc two career change; Resources 11; Circles 8

Stats - Perception 4; Will 4; Agility 3; Speed 3; Power 4; Forte 4.

Skills - Close Combat 2, Etiquette 2, Stentor-wise 2, Command 3, Intimidation 2, Sergeant-wise 2, Administration 2, Persuasion 3, Unit-wise 2, Bureaucracy 2, Regulations-wise 2, Strategy 2, Anvil-wise 3, Forged Lord-wise 2, Hammer-wise 2, Terrain-wise 2, Squad Support Weapons 2, Tactics 2, Iron-wise 2, Imperial Law 2, Outlaw-wise 3, Province-wise 2, Spaceport-wise 2, Tax-wise 2, Amercement 2, Driving 2, Infiltration 1

Traits - Mark of Privilege, Corvus and Crucis, Iron Trained, Your Lordship, Nose for Trouble, Clean Cut, Scut Work, Privileged Position

Circles - Base 2 (3); Affiliations: Kortaq Nobility +1D, Telfenek Corporation +1D, Valusium Cops +1D; Reputation: Tough But Fair +1D; Relationships: Sonya Falen +1D (ex-wife), Alix Cogito +1D (complicated, sworn to bring him in).

Instincts:

  1. Always make sure I'm armed
  2. Wherever possible, take armed back up
  3. Take nothing Telfenek tells me at face value
Steel: +1 (military career); +1 (killed someone more than once); Total = 5.

Wounds: Superficial 3, Injured 5, Maimed 8, Mortal 10.

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