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Fuel Stop - coming to a gaming table in 2017. |
It seems to be de rigeur on many of the blogs I currently follow to outline some gaming plans for the New Year. I anticipate that I'm going to be extremely busy this year on the work front, so will therefore be keeping any ambitions within conservative limits.
Tabletop roleplaying games
On the RPG front, I quite enjoyed running Deadlands Noir at Dragonmeet last month, so plan to run some more homebrew scenarions at cons in the future. In particular, I will continue to fine tune 'Looking For Lucy', perhaps migrating it from the Deadlands universe to Call of Cthulhu. Although originally written to launch a Deadlands Noir campaign, it seems to work quite well in a con environment, and may also be published on this site at some point for use by others.
My 'Operation Prospero' spec ops adventure, which I ran using Night's Black Agents at Dragonmeet 2015, has been submitted to the Delta Green shotgun scenario contest at Kelvin's suggestion, and I plan to convert it wholeheartedly over to the new DG rules, again for use as a one shot at cons.
I'm also working on a couple of new ideas for adventures: 'Fuel Stop' is a WW2 adventure in the Pacific theatre, which features the crew of a B29 bomber that has sustained damage during a raid on Tokyo in 1945. Running out of fuel over the Pacific Ocean and nearly a thousand miles from the nearest Allied base, the crew are desperately looking for somewhere to land, other than in the sea! I'm probably going to be working on this over the next 3-4 months when I get the chance. This may either use Savage Worlds or Call of Cthulhu.
Finally, at a very early stage in a fourth adventure, currently without working title, that takes place in Malaya in the 1920s. The investigators are all locally interested parties that respond to the suicide of an English manager on a rubber plantation in Perak during monsoon season. This is still very much on the drawing board, but like 'Fuel Stop', is beginning to take shape.
Apart from this, I'm dabbling in a few new systems at the moment. In particular, I've become quite focused on Glorantha in recent weeks and have been running some RuneQuest while in India over the Christmas break. This is something I'd quite like to continue with going forward, perhaps migrating the campaign from its beginnings in Apple Lane to New Pavis. Further updates to this campaign will appear on this site.
Miniatures
I achieved very little with this in 2016, and expect little better in 2017 due to the amount of work involved in managing three growing companies. I shall be keeping my ambitions very conservative, with perhaps some Blood Bowl, X-Wing and Warhammer 40,000. If time, I may experiment with some other games, like Dragon Rampant and The Men Who Would Be Kings. I'd also like to try out some Vietnam War company-level scenarios if there is the opportunity. I suspect miniatures gaming will be conducted on a very ad hoc basis this year.
I'm also meant to be putting together the next issue of the Battlefleet newsletter for the Naval Wargames Society, but not much progress has been made on this yet. Hopefully I will be able to make some more progress in the next couple of months, when time allows...
Megagames
As I mentioned in a previous post, I may see if I can organise a couple of megagames in Brighton this year. There are a number of logistical obstacles involved, the two primary ones being an appropriate venue and attracting enough players. It may be we try out one of the established scenarios first, before venturing into brand new events. Again, for the time being, updates on these projects will be on this blog.
In summary, I'm taking a very cautious approach to 2017, with very few ambitious projects on the horizon. The question will be how this sits with a very busy work schedule.
I look forward to testing some or all of these!
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