|"Me? An IRA man? Mixed up in WW2? Preposterous!"|
I'm really only going to focus on the third of these, the conclusion of our current World War Cthulhu campaign, at least for the time being. My RPG group tends to disappear over August, hence making it useful for any current campaign to wrap up before that happens. Regular readers will know we've been playing World War Cthulhu for a while now, and a more detailed exposition of events can be found over on our GM's blog.
Suffice to say, from a player's perspective, we'd reached a point where we felt our cover had been compromised. Our SOE team had hijacked another SOE team's mission in Vichy France in order to hunt for a missing German occultist. At the same time we were trying to breathe some much-needed life into a local resistance cell, although the presence of a copper mine nearby, and the interest of the German army in said mine, were making things increasingly difficult. That's before you factor in the presence of some kind of cult in the valley we were operating in, and the general level of incompetence and tomfoolery displayed by the resistance cell.
Following the visit by a Mythos entity to the cottage where three of our team were staying, resulting in the detonation of our entire supply of C4, and the destruction of the house, it was felt that we needed to move quickly to find the missing German occultist and get out of town. A close encounter of the Gestapo kind eventually deteriorated into a midnight gun battle which resulted in the deaths of two Gestapo men. This, we felt, was not going to be ignored by the Germans, and we concluded there would be too much heat coming down on us.
|Don't let the pan pipes fool you - these things are lethal.|
It was a necessarily brief debate. I was for gambling all to go down the tunnels, but the bulk of the team was for fleeing the village in a stolen Gestapo car, with Gestapo badges, and making for the Spanish border. This we succeeded in doing, living to fight another day. We had, however, failed in most of our objectives.
It is entirely possible we'll be revisiting this setting with the same characters later. However, I myself am tempted to retire my PC, Pierre-Yves Bertrand, as he was simply too much of a liability. Although a local national, his knowledge of the country and people didn't come in that handy, and his skill as a trained pilot was never called on. Coupled with horrendous interpersonal skills and lack of any stealth, he became more of a liability than an asset!