Our Warhammer FRP campaign is drifting towards its conclusion, and we expect its climatic and no doubt bloody conclusion imminently. Those who want the latest update on that can check it out here. We are not far from the final show-down, it just seems as if the major villain has chosen to flee to an alternate dimension, as they invariably do.
Last week, a player short, we decided to begin generating characters for 13th Age and Deadlands Noir. I'll go into more detail on my impressions of 13th Age in another post, but suffice to say that they are favourable.
For Deadlands I'd like to run the Red Harvest mini-campaign in 1935 New Orleans. Hence, we needed a party of characters that could work together as part of a private detective agency. I've left the players to come up with a name for this, but suffice to say they are all employees of said agency. Here's a quick run down on who we have so far.
Nukarah Vestal - Nukara was born in Argentina but grew up in New York. She moved to New Orelans in search of work.
Ag d6, Sm d6, Sp d6, Str d6, Vg d6; Cha 0, Pace 6, Parry 2, Tough 5. Skills: Notice d6, Investigation d8, Repair d6, Tracking d8, Survival d6, Riding d4. Edges: Sleuth.
Weapons: trench knife, Star Pocket automatic pistol
Ramsey Gordon - patent scientist (because no Deadlands party is complete without one)
Ag d8, Sm d10, Sp d6, Str d4, Vg d4; Cha 0, Pace 6, Parry 2, Tough 5. Skills: Driving d6, Knowledge - Ghost Rock d6, Knowledge - Explosives d6, Repair d8, Shooting d8, Weird Science d10. Edges: Arcane Background (Patent Scientist), Hindrances: Impulsive (minor), Major Delusion (cats are intelligent), Hard of Hearing (minor), Curious (major - machines only).
Powers: Bolt (prototype bazooka); Weapons: Mauser (used)
Ross Lebouf (aka The Doctor) - the group's healer?
Ag 6, Sm d8, Sp d8, Str d4, Vg d6; Cha 0, Pace 6, Parry 3, Tough 5. Skills: Healing d10 (+2 doctor's bag), Investigation d6, Knowledge - Medicine d8, Knowledge - Biology d6, Knowledge - Occult d8, Notice d8, Persuasion d6. Edges: Veteran of the Concrete Jungle (bollixed), Comfortable. Hindrances: Obligation (minor)
Weapons: knife
Lee De Ville - Harrowed private eye
Ag d4, Sm d8, Sp d8, Str d8, Vg d6. Cha 0, Pace 6, Parry 5, Tough 5. Skills: Fighting d6, Intimidation d6, Investigation d8, Lockpicking d4, Notice d6 (+2 clues), Persuasion d4, Shooting d4, Streetwise d8 (+2). Edges: Harrowed, Supernatural Power, Investigator. Hindrances: Enemy (minor), Lech (minor), Curious (major).
Weapons: Colt .45 automatic
So, there we have it so far. The party has been generated around the table in a single evening with the omission of one PC. We also had time to complete a couple of 13th Age characters, but more on my Dragonspawn Rogue another time. The players pointed out at the time that the Deadlands party lacks a 'bruiser', i.e. a specialist in hand to hand combat. But bear in mind this is a Novice group of characters with relatively limited resources, especially as Depression-era New Orleans finds them fairly short of cash to begin with (only $75 each). More Deadlands later...
Love Noir - and am looking forward to finally playing a harrowed pc! Woot! Not too sure how we will play his romancing the ladies/ falling for les femmes fatales.... since he is dead...maybe though we can play that ala sin city: it is New Orleans and thus anything undead goes.... and I assume that undead have the same rights as the living? Or? am thinking this can be Sin City-ied - in the sense that Marv was clearly not a normal human - but was not hunted...and film noir motives/ narratives worked with his pc.....??
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