Wednesday, 20 March 2013
Necrons in Oldhammer
As an army list, it doesn't shoot the lights out: the first Necron Codex had far more options. The list is restricted to the Necron Lord, Necron Warriors, and the Necron Destroyer. Scarabs are present, but as single figures rather than swarm bases as they are now. No Tomb Spiders. No Flayed Ones. Still, it does mean I've already got a scratch force I can use until my Tyranids come online.
The Necron pseudo-army, as it stands, will be quite small. Even with a 1000 points budget, a single squad of five Necron Warriors is going to set you back 220 points. A single Destroyer is 75 points. However, they ARE Toughness 5, don't need to take Leadership tests, and benefit from the 'I'll be back!' resurrection feature. This means downed Necrons stay on the table until they roll either a 1 (remove from play and beyond repair) or a 6 (they get up again). There are no restrictions about distance from other Necron units, which hobble the more recent Necron armies.
I also particularly like the repair feature for the Destroyer - if it is taken out, the 'rider' can self-repair like a normal warrior, and can even come back into play as a warrior without his skimmer - i.e. he is detachable and the Destroyer platform is simply viewed as a vehicle. Awesome.
I think I'm going to end up with a pretty tiny army at the end of the day. But at least it is one that I can field straight away.