|Monster on trial|
Frank was facing the first of a series of charges, these relating to the disappearance of villagers in nearby Morass. Several of these swamp folk attended the hearing. We sat through the prosecution's opening statements, and then heard Frank's barrister make a pig's ear of his own defence, after which the first - and only -witness for the prosecution was called. This was the headman from Morass, who proceeded to relate much of the information we discovered on our initial visit to Morass (see previous post).
It was time for the necromancer Nicodemus to replace our failure of a barrister, which the somewhat hostile bench of magistrates did not object to. Nicodemus' pedigree as an affluent aristocrat and son of a famous vampire hunter helped him to by-pass any legal irregularities. His cross-examination of the headman was masterful, and he followed this up with a slam dunk as we cast Zone of Truth on Frank to prove he had not been anywhere near Morass.
|"Enter my Zone of Truth creature!"|
I don't remember there being any verdict from the magistrates - one of my fellow players may be able to shed more light on this. I think they may have said they were going to deliberate, but I popped out of the room a couple of times to make tea, so may have missed that.
We then proceeded to the next site of Frank's alleged crimes, the village of Herzstag, where he is accused of having murdered six local children. Frank himself warned us that the slayings had been the work of a multi-eyed wraith-like creature. Frank had - somewhat inconveniently - been at the village when at least one of the murders occurred, he had been trying to rescue a girl who had become his friend. We travelled by coach to Herzstag, deploying into the village to find it somewhat overgrown, seemingly abandoned.
A brief conference saw the party heading up a hill overlooking the village, as Frank had mentioned that the multi-eyed wraith beastie had been hiding in a cave, and the hill looked a likely candidate. At its summit, we found a scarecrow, and nearby the entrance to a small cave. We entered it and almost immediately encountered the boss wraith, which was taken out in short order by some handy sword work from Sir Erudil. This also banished the remaining wraiths still lurking in the village.
Now it seems we must return to Lepidstadt to face the next part of the trial of Frank. What we don't seem to have is quite as solid a defence case as we had for his alleged crimes at Morass.
|Back to Lepidstadt - to face more grilling from the judges.|