We began the session in the middle of a battle with the Charlatan, who had chosen to manifest and fought with the paladin of Iomedae, Sir Erudil. Meanwhile, the spectre of Pruce rose to attack Veneticus. In an act of desperation, Veneticus hit the ghost of Pruce with his mace, only to realise that in fact it was Pruce himself, healed by the Charlatan, but then disguised as a ghost via an illusion spell. Down went Pruce again!
|Brevan gets a bead on the Charlatan|
Further research was conducted into the books of the recently deceased Professor Lorrimer, but little new was learned about the ghosts of Harrowstone. Nicodemus tried to use the spellbook of the Splatterman to hit out at the ghost, possibly by removing his name from its pages, but it proved to no avail. The necromancer ignored Veneticus' suggestion that the cursed tome by tossed into the fire. It was decided that the ghosts would probaby still need to be physically confronted, as similar efforts with the Charlatan's holy symbols had also failed.
|Can you smell something burning?|
Our first serious encounter of the night was with a headless flaming skeletion which was again able to inflict heavy proximity burn damage, plus was handing out some fairly serious damage with its Power Attack. This was the first time Erudil was reduced to zero hit points (although still standing). The monster was, however, taken down after Veneticus compelled it to retreat and then Erudil smashed it with his hammer on the opportunity attack, his last action before blacking out. This encounter forced the party to return to Ravengro to rest up.
It is becoming obvious that each night the Splatterman is possessing a villager and writing another letter of Vasoria's name on the monument in the town, and that we are living on borrowed time. Exactly what happens when he completes her name is anyone's guess, but it seems that Vasoria is the only thing preventing the ghosts of Harrowstone from escaping completely.
|Who's next for the chop, eh?|
At this point in the evening we realised the clocks were going back in the UK, as British Summer Time ended, and that we technically had an EXTRA HOUR TO GAME! We carried on with our exploration, and duly encountered the Mosswater Marauder, the fourth of the cabal of spectres were are looking to banish. He was the ghost of a dwarf, supported with three flying skulls that screamed blue murder and quite unnerved poor Brevan, who proceeded to attack - and miss - Nicodemus while the necromancer remained totally oblivious to the ranger. Brevan then came to his senses! The Mosswater Marauder proved somewhat easier to take down than the Lopper, with Veneticus destroying all his flying skulls using channelling, and indirectly inflicting 15 hit points on the ghost. Veneticus now has a magic mace +1 for his troubles, which should make future encounters with spectres a little easier.